Thursday, February 21, 2008

Sorry for not updating sooner, but class got in the way, I will make a full post this weekend.

Friday, February 15, 2008

BM to Surv Continued

Dr Boom Testing(Personal Dps excluding pet)
1415RAP
7.55% to Hit
18.33% to Crit
6433 mana
BM(IAoTH, Greater Agility, Greater Intellect, Hunters MarkBestial Wrath, Rapid Fire, Trinkets)
DPS: 480
2mins 6 seconds
1:1 Rotation

Frankly it was frightening how much dps I got, and add in my pet and it is even higher. This is higher than I have seen in instances with Surv. Although this does not account for threat, having to move, nor potential buffs I may have from the group. As well as ignoring FI.

Surv(Same buffs trinkets rapid fire, Expose Weakness, Master Tactition3/5)
1564RAP
575 Agi
8.9% to hit
23.92% to crit
6808 mana

DPS 566(Skewed slightly by multi shot damage)
2 mins 30 seconds
1:1.5 Rotation(With downranking arcane shot)

Ah goodness of Surv, and drasticly outperforming BM, I can maintain dps longer, and droping to just auto steady, I can maintain dps for even longer, not to mention im 1 rating from the hit cap. I have been able to consistantly done high dps with surv, and able to go long periods of time on aspect of the viper, or hawk, more so than I could with best mastery.


This is skewed as it is only one trial, and the lack of pets, that might put BM over what Surv did, and FI.

Thursday, February 14, 2008

Respecing from Surv to BM

I decided to respec to BM and see how much of a dps increase I would receive, as nearly everyone says that respecing to anything but BM before t5 results in a loss of personal dps. Well I only had time to run one instance, and I noticed that my pet did get a sizable boost in damage, and my damage seemed on the low side of high from what I've seen as Surv. Not only that I lost a fair bit of stats -150ish ap, 100ish agi, 5% to crit 2% to hit(from the cap) 10% to trap resistance, increase effect/duration, scatter shot, wyvren sting, and a very sizable loss in regen without ToTH. All this for 20% haste, a 15%haste proc, imp res pet, 2% to dmg passive, 3% proc on pet crit, and the MQQ "I Win Button". To be honest BM did not feel right, surv was fun, I could solo almost endlessly without drinking, and capable of mQQDPS, getting around 360-390 typically, and toping out over 440 with goa/kings/real tank, plus my pet.

I will have to do a few Dr Boom trials and post my results here to give raw dps, difference, although gear will play a role, as most of my gear is gemed, or acired with stacking agi in mind.

I will proberly give BM another day to see if it feels like a marked improvement in damage, if not, back to surv to finish the grind for gear to start kara. (My planed post over the weekend).

Tuesday, February 12, 2008

Thoughts on 2.4

2.4 brings many changes, some good some bad, others the topic of heated debate.


Spell haste now effects the GCD. This is good news for warlocks, resto druids, and shamens to an extent. Reducing the GCD allows warlocks to cast/recast dots faster, resto druids to cast more hots, and shamens reducing the downtime to recast totems. However no resto druid is going to stack spell haste, as it will have a very, very minimal impact on healing, and if they do take it, their healing will go down due to spell haste sucking up stat distribution.

Regen Changes
HealerLFG has done the math, and computed what the changes will do to you, complete with a table.
http://www.healerlfg.com/index.php/2008/02/12/news-from-the-ptr-intellect-spirit-regen/

Hunters:
Hunters got shafted, no changes that will make a serious impact, the only change worth mentioning is that NE hunters cant cast invisible flares in arenas.

Druids:
Rest4Life has an excellent post on the changes for druids, and I'm just going to link that.
http://www.resto4life.com/2008/02/09/patch-24-official-class-changes/


Warriors:
"Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior. "

Does this mean that it was giving to little rage? To much? I'd need to see some ptr results to say if this makes one of the worst 41 talent points, mabey useful.


PVP

The honor system is getting a small revamp with the removal of diminishing returns, and instant honor gratification. This is going to increase the amount of honor players can get, or at least make grinds more exact, as you know what you are getting. Not only that, say you are 4k away, you can get that 4k and buy that item now, rather than wait a day after you have the 4k.

After 50 deaths players will no longer be worth honor. Will they still be worth reinforcements?

This will only properly reduce the honor attacking sides get from defenders, though not by much as turtles cant usually last terribly long post av revamp.


Raids
The big contriversial change.

Attunment from all 25 man raids is now gone, cash drops from all 25 man raid bosses are increased, as are token drops by one. Players may elect to skip all bosses to fight Kael'thals, or Vashj. Magtheridon's Lair Encounter nerfed.

The removal of attunments is the big topic on everyones blogs, forums, and minds. Doing this breaks the philosophy of reward vrs challenge. Everyone can agree that the first bosses of Hyjal, and some Black Temple bosses are on a level that an SSC guild could clear them, and would not have paid the challenge to get there, killing Vashj, and Kael'thalas.
http://blessingofkings.blogspot.com/2008/02/attunements-and-reward-bosses.html
Sums up this idea very well.

Removing attunments allows "casuals" the change to say, I've seen Black Temple before the Expansion comes out. I know how good that will feel, because I never saw AQ40, or Naxx pre-BC, and always regretted it. It is fair for everyone to experience the game, but making it to easy reduces the challenge, and makes the gear much better than effort needed to get said gear.


I have mixed feelings about this, allowing others into what was only "hardcore" territory is a nice idea, but it alienates those hardcores who see that it takes hard work to get to Illidan, and it always should, and a hand up is saying to them, you took the hard way and succeeded, we are now giving others an easy way to get to the same place. Its a big fuck you.


If it were just attunments I could live with the changes, but Blizz is adding new crafted gear to help those that cant kill the harder bosses, as well as adding more tokens, and nerfing the Magthereridon fight as some people have trouble clicking boxes. Adding more tokens is a great idea, and should have been implemented earlier. Doing so allows guilds to gear faster at their own pace, though many guilds will abuse it to farm LOLReaver for 3 t5 shoulders each week. More tokens helps everyone, it helps the hardcores finish off T6, gear up alts faster, and possibly sell raid spots for T6 tokens, everyone is happy, well mostly.

The major changes in 2.4 will need a few weeks, mabey more to become evident as to the extent things will change.

Saturday, February 9, 2008

Introduction Post


Brief History

I started playing WoW early Spring of 2006 rolling a dwarf warrior Guygardner on Kalecgos. Reaching 60, I joined The Misfits to begin endgame. The misfits were a casual Molten Core guild, that never quite broke into Blackwing Lair. While in the Misfits I make myself to be the best dps warrior in the guild, and one of the top DPS in the guild, out doing rogues, mages, warlocks, and hunters. The guild transfered to a low pop very casual server Gnomeregan right before the release of Burning Crusade. During this time I rerolled a druid, Erwinas with intent to make this my new main for the guild, but the needs for a tank forced me into levelling my warrior to tank. As it turned out the warrior was unneeded, so I got my druid to 70, and began raiding as the guilds sole resto druid, and one of the most competent healers in the guild. Life went on and the guild got into Gruuls lair when we went our separate ways. Come fall of 2007, I rerolled a hunter with my roomate at University of Central Florida, Maievla on the RPPVP realm Emerald Dream. Getting to 70 recently.

I have been studying wow mechanics, math, and theory for almost a year now. I fancy myself as somewhat of an expert on WoW. I have extensively played a tank, healer, melee dps, and ranged dps. I have also had experience with leading raids, forming strategies for 10, and 25 man raids with varying raid make-up. For a time I've been a Guild Master, and class officer in two guilds.

I decided to make a blog of my musings, findings, and experiences, and thus this blog is born.